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RAVE.SPACE: Pioneers of the Immersive Web – The Future of Digital Experiences Starts Here

Welcome to the Next Dimension of the Internet

Table of Contents

Introduction: Welcome to the Next Dimension of the Internet

RAVE.SPACE: Who We Are and What Drives Us

The RAVE ENGINE: The Heart of Our Technology

The unique USP of RAVE.SPACE

  • Cost comparison: Why RAVE.SPACE is economically superior. High scalability without extra costs

  • Environmental friendliness: The ecological advantage

  • NextComm.io: Revolutionizing E-Commerce

  • OnArt.io: Platform for digital art

  • StreamWorlds.io: 3D for the Creator Economy

  • Our reference projects: Proven excellence, industries, and use cases

  • Technology stack and innovation Security, data protection, and compliance Why companies choose RAVE.SPACE

  • The future: Roadmap and vision Contact and next steps

Introduction: Welcome to the Next Dimension of the Internet

In a world where digital presence determines success or failure, static websites and two-dimensional images are no longer enough. Customers, partners, and employees expect immersive, interactive experiences that captivate, inform, and inspire them. This is where RAVE.SPACE comes in: We develop browser-based 3D and Augmented Reality experiences that function on any device without app download, installation, or technical hurdles. RAVE.SPACE is more than a technology company. We are pioneers of the Immersive Web, forerunners of a new digital era in which virtual worlds are seamlessly integrated into existing web infrastructures. With our proprietary RAVE ENGINE, we have developed a technology that allows businesses, cultural institutions, e-commerce brands, and organizations of all sizes to create high-quality 3D experiences without having to invest millions in cloud infrastructure or native app development.

The Revolution of the Immersive Web

The internet has continuously evolved: From static HTML pages to dynamic web applications, responsive design, and mobile apps. Now, the next major evolution is imminent: the Immersive Web. A three-dimensional, interactive layer that sits above the traditional 2D internet and enables entirely new forms of communication, commerce, and collaboration. While other companies rely on native apps or cloud streaming, RAVE.SPACE has chosen a fundamentally different and superior approach: fully browser-based 3D technology that works wherever a browser runs. No barriers, no extra costs, no compromises.

RAVE.SPACE: Who We Are and What Drives Us

RAVE.SPACE was founded with a clear vision: The democratization of immersive digital experiences. While Virtual Reality and 3D technologies were long reserved for large corporations with corresponding budgets, we have created a solution that makes these technologies accessible to everyone.

Our Headquarters and Team

Our headquarters are located in Berlin, Germany, in the heart of Europe, specifically at Köpenickerstraße 7, 10997 Berlin. From here, we work with some of the world's most recognized brands: Adobe, Amazon, Universal Music, Volkswagen, DekaBank, ERGO Group, Hertha BSC, Deloitte, and many others. These clients trust our expertise because we don't just deliver technology; we develop complete solutions that address real business challenges.

Our Team consists of:

  • 3D Artists and Designers: Creative minds who bring virtual worlds to life

  • Software Developers: Experts in WebGL, WebGPU, Three.js, and modern web technologies

  • Game Engine Developers: Specialists who continuously improve our RAVE ENGINE

  • UX/UI Designers: Creators of intuitive, user-friendly experiences

  • Project Managers: Coordinators who lead complex projects to success

  • Business Development: Visionaries who identify new use cases


Our Mission: Building the Immersive Web

Our mission is to make immersive 3D and AR experiences a natural part of every digital infrastructure. We believe that the future of the internet is three-dimensional, interactive, and immersive. Websites will become navigable spaces, products will become interactive 3D models, and events will become global virtual gatherings. We drive this vision every day by:

  • Developing browser-based 3D technology that works everywhere

  • Creating Augmented Reality solutions that do not require an app download

  • Creating virtual worlds that connect people globally

  • Revolutionizing e-commerce experiences through 3D product visualization

  • Digitizing cultural institutions and multiplying their reach

  • Supporting companies in their digital transformation

Our Vision: An Immersive Internet for All

We envision an internet where immersive 3D and AR experiences are seamlessly integrated into every website and digital infrastructure. A web where:

  • E-commerce customers experience products in 3D and AR before they buy

  • Museums present their collections globally and in navigable virtual spaces

  • Companies host virtual events and meetings with thousands of participants

  • Educational institutions create immersive learning experiences

  • Real estate developers make properties virtually viewable

  • Brands create emotional connections through interactive experiences. This vision is not a distant future. With the RAVE ENGINE, we are making it a reality today.

Our Business Model: Custom Development and SaaS

RAVE.SPACE operates with a dual business model that includes both tailored development and Software-as-a-Service:

Custom Development (B2B)

We develop individual, browser-based 3D and AR experiences for companies and organizations using our proprietary RAVE ENGINE. Our clients range from large corporations (Volkswagen, Adobe, Sony Music) to cultural institutions (museums, galleries) and e-commerce brands of all sizes.

Revenue Generation:

  • Project-based development fees

  • Typically mid-five to six-figure range depending on complexity

  • Ongoing Maintenance Contracts for recurring revenue

  • Hosting Services

Project types include:

  • Virtual Showrooms and Brand Spaces

  • Digital Museums and Exhibitions

  • Immersive Events and Conferences

  • AR Product Visualization

  • Corporate Metaverses for Employee Engagement

  • Educational and Training Platforms

  • Virtual Production for Entertainment

SaaS Platforms (B2B)

In addition to Custom Development, we operate several white-label platforms that customers can license or use on a subscription basis. Here are examples of our proprietary and actively running SaaS platforms:

NextComm.io:

  • E-commerce solution for 3D product visualization and virtual showrooms

  • Seamless integration into existing online shops

  • Monthly or annual license fees

  • Pricing based on features, usage, and degree of customization

OnArt.io:

Platform for virtual art galleries and exhibitions Templates for quick start Customizable rooms and layouts Subscription-based or licensing model

StreamWorlds.io:

3D extensions for Twitch streamers Community engagement tools Beta phase with Early Adopters Freemium model planned These SaaS platforms generate recurring revenue and allow smaller companies to benefit from our technology without needing a large Custom Development budget.

Custom Development vs. Platform Approach: Our Difference

An important difference to other providers in the market: RAVE.SPACE is not a platform with pre-fabricated templates but develops every solution individually according to the specific requirements of our clients.

What does this mean in concrete terms?

While platforms like Spatial.io or rooom offer standardized environments with fixed features and limitations, we develop tailor-made solutions from the ground up. Every project is individually conceived, designed, and programmed.

The Advantages of This Approach:

No Template Limitations: We are not bound by pre-fabricated rooms, layouts, or interaction patterns. If a client needs a specific function, we develop it.

Complete Brand Integration: The experience can be 100% adapted to the corporate identity—from color schemes and UI design to custom interactions.

Technical Flexibility: No platform restrictions on file sizes, polygon counts, textures, or number of users. We optimize for the specific use case.

Integration into Existing Systems: Seamless connection to CRM, ERP, e-commerce, analytics, or other enterprise systems. No API limitations.

Custom Features: Specific requirements such as custom analytics, proprietary data processing, or unusual interaction patterns can be implemented.

Higher Quality: Through individual development, we can achieve higher visual and technical quality standards than standardized platforms.

Detailed Comparison:

Feature

Platform Approach (e.g., Spatial.io, rooom)

RAVE.SPACE Custom Development

Templates

Pre-fabricated environments and templates

Individually developed solution for every client

Customization

Limited customization options

Unlimited customization options

Cost Model

Monthly subscription fees

One-time development costs plus hosting

Speed/Individuality

Faster start but limited individuality

Longer development time, but a tailor-made solution

Restrictions

Platform-specific restrictions (file size, features, user count)

No technical limitations other than hardware boundaries

Control

Dependence on the platform provider

Full control over code and infrastructure

Experience

Standardized user experience

Unique Brand Experience

When Does Which Approach Make Sense?

Platforms are suitable for:

  • Quick prototypes and tests

  • Small budgets

  • Standardized requirements

  • Short-term projects

Custom Development with RAVE.SPACE is suitable for:

  • Professional, long-term solutions

  • Specific business requirements

  • Brand-critical projects

  • Integration into existing enterprise systems

  • High quality standards

  • Scalable, future-proof solutions

Our Approach:

We offer both: For customers with standard requirements, we have our SaaS platforms (NextComm.io, OnArt.io, StreamWorlds.io). For projects with individual requirements, we develop Custom Solutions.

The majority of our clients choose Custom Development because they require solutions that precisely match their processes, brand, and goals—and want to make no compromises.

The RAVE ENGINE: The Heart of Our Technology

At the core of all our solutions is the RAVE ENGINE – our proprietary, German-developed 3D engine for the web. The RAVE ENGINE is the result of years of research, development, and practical application across hundreds of projects.

What Makes the RAVE ENGINE Special?

1. Fully browser-based

The RAVE ENGINE runs directly in the web browser. Customers, employees, or visitors do not need to download anything, install an app, or activate a plugin. A simple link or QR code is enough, and the 3D experience starts instantly. This accessibility is fundamental for the acceptance and success of immersive experiences.

Advantages:

  • No installation barrier

  • Instant access in seconds

  • Easy sharing via URL

  • No App Store approval processes

  • No version fragmentation

  • Updates are instant for all users

2. Platform Independence

Our technology works on:

  • Desktop computers (Windows, Mac, Linux)

  • Smartphones (iOS, Android)

  • Tablets (iPad, Android Tablets)

  • VR headsets (Meta Quest, Pico, HTC Vive, etc.) A single project runs on all devices, without separate development for each platform. This means:

  • Massive cost savings compared to native multi-platform development

  • Consistent user experience everywhere

  • Shorter time-to-market

  • Easier testing

3. Client-Side Rendering: The Game-Changer

The decisive technological advantage of the RAVE ENGINE lies in client-side rendering. Unlike cloud-rendering solutions, where 3D calculation happens on servers and is then streamed as a video stream to the user, the RAVE ENGINE renders directly on the user's device.

This means:

  • No ongoing costs per user or session

  • No latency due to network transmission

  • Better image quality without streaming compression

  • Unlimited scalability without additional server infrastructure

  • No dependency on bandwidth for rendering

  • Offline capability after initial load

This approach is not only technically superior but also economically revolutionary, as we will detail in the following cost comparison.

Cost Comparison: RAVE ENGINE vs. Cloud Rendering

The Fundamental Difference

The choice of rendering technology has massive economic implications. Here is a direct comparison between our RAVE ENGINE (client-side rendering with WebGL) and cloud-rendering solutions:

RAVE ENGINE (Client-Side WebGL/WebGPU Rendering)

Technology: 3D rendering happens directly on the user's device (smartphone, desktop, tablet) using WebGL/WebGPU.

Cost Structure:

  • Initial Development: 30,000 - 150,000 Euros (one-time, depending on project scope)

  • Hosting: 50 - 500 Euros per month for static assets (3D models, textures, code)

  • CDN (Content Delivery Network): 100 - 1,000 Euros per month depending on traffic

  • Backend for Multi-User (if required): 200 - 2,000 Euros per month

  • Cost per User/Session: 0 Euros

  • Scaling: Automatic and free (users bring their own processing power)

Example Calculation for 100,000 Monthly Sessions:
Hosting: 300 Euros/month CDN: 500 Euros/month Backend: 1,000 Euros/month Total: 1,800 Euros/month Cost per Session: 0.018 Euros

Example Calculation for 1,000,000 Monthly Sessions:
Hosting: 500 Euros/month CDN: 2,000 Euros/month Backend: 5,000 Euros/month Total: 7,500 Euros/month Cost per Session: 0.0075 Euros

Cloud Rendering Solution

Technology: 3D rendering happens on cloud servers with powerful GPUs, video stream is transmitted to the user.

Cost Structure:

  • Initial Development: 50,000 - 200,000 Euros (higher due to specific cloud integration)

  • GPU Server Costs: Variable costs depending on usage

  • Typical Cloud-GPU Instance (NVIDIA T4): 0.50 - 1.50 Euros per hour

  • Each instance can serve 1-4 concurrent users

  • Bandwidth Costs: 0.05 - 0.15 Euros per GB of transmitted data

  • Video Stream: approx. 2-5 GB per hour per user

  • Orchestration and Load Balancing: 500 - 5,000 Euros per month

Example Calculation for 100,000 Monthly Sessions (Average 10 Minutes per Session):
Total Usage Time: 100,000 sessions x 10 min = 1,000,000 minutes = 16,667 hours
GPU Costs (at 1 Euro/hour, 2 users per instance): 8,333 hours x 1 Euro = 8,333 Euros
Bandwidth (3 GB/hour x 16,667 hours x 0.10 Euros/GB): 5,000 Euros
Orchestration: 2,000 Euros
Total: 15,333 Euros/month

Cost per Session: 0.153 Euros

Example Calculation for 1,000,000 Monthly Sessions (Average 10 Minutes per Session):
Total Usage Time: 1,000,000 sessions x 10 min = 10,000,000 minutes = 166,667 hours
GPU Costs: 83,333 hours x 1 Euro = 83,333 Euros
Bandwidth: 50,000 Euros
Orchestration: 10,000 Euros
Total: 143,333 Euros/month
Cost per Session: 0.143 Euros

Direct Comparison

For 100,000 Monthly Sessions:
RAVE ENGINE: 1,800 Euros/month Cloud Rendering: 15,333 Euros/month Savings: 13,533 Euros/month (88% cheaper) Annual savings: 162,396 Euros

For 1,000,000 Monthly Sessions:
RAVE ENGINE: 7,500 Euros/month Cloud Rendering: 143,333 Euros/month Savings: 135,833 Euros/month (95% cheaper) Annual savings: 1,629,996 Euros

Why the Cost Difference is So Dramatic

Cloud Rendering Costs Increase Linearly:
Every additional user requires additional server resources GPU instances must be available around the clock (even with low utilization) Bandwidth costs accumulate with every stream Scaling requires more servers = more costs

RAVE ENGINE Costs Remain Nearly Constant:
Users utilize their own hardware (smartphone, desktop) No GPU server costs Minimal bandwidth (only 3D models, no video stream) Scaling is free (every user brings their own processing power)

Further Advantages of the RAVE ENGINE Beyond Pure Cost Savings

Technical Superiority:
No latency: Rendering happens locally, no network delay Better image quality: No video streaming compression artifacts Higher frame rates: Native

Rendering speed instead of stream limitation Offline capability: After initial load, everything works without internet

Better User Experience:
Instant Start: No waiting time for an available server instance No connection breaks due to network issues Works even with poor internet connection Consistent performance independent of server load

Operational Advantages:
No server management for rendering No scaling planning necessary No GPU instance orchestration Easier deployment and updates

When Does Cloud Rendering Make Sense?

Cloud rendering is justified in very specific scenarios:

  • Extremely complex scenes: If the 3D scene is so complex that even high-end consumer hardware is overwhelmed (e.g., CAD applications with millions of polygons)

  • Legacy content: If existing desktop 3D applications need to be made web-accessible without redevelopment

  • Specialized rendering: Raytracing, physics simulations, or other computationally intensive special effects that consumer GPUs cannot handle

However, these scenarios are the exception. For 95% of all immersive web applications (e-commerce, events, showrooms, museums, training), client-side rendering with the RAVE ENGINE is the superior solution.

Conclusion: Economic Superiority of the RAVE ENGINE

The numbers speak for themselves. In typical use scenarios, the RAVE ENGINE saves 85-95% of the running costs compared to cloud-rendering solutions. This cost saving allows even smaller companies to offer immersive 3D experiences that were previously only available to large corporations with corresponding budgets.

The combination of low costs, better performance, higher image quality, and simpler scaling makes the RAVE ENGINE the economically and technically superior solution for browser-based 3D applications.

4. Based on Modern Web Standards

The RAVE ENGINE is based on Three.js, WebGL, and increasingly WebGPU, the standard technologies for 3D graphics on the web. This guarantees:

  • Future-proofing

  • Continuous improvements by the global developer community

  • Compatibility with all modern browsers

  • Access to the latest GPU features

  • Open standards instead of proprietary technology

Technical Features and Modules of the RAVE ENGINE

The RAVE ENGINE is modularly structured and offers an impressive range of functions:

Avatar System

Personalizable 3D avatars for virtual worlds and multi-user experiences:

  • Proprietary Avatar System: Fully customizable with brand-specific design

  • Ready Player Me Integration: Access to the leading avatar ecosystem

  • Individual Customization: Appearance, clothing, accessories

  • Animation Library: Walking, dancing, waving, sitting, custom actions

  • Emotions: Emotes and facial animations for expression

  • Cross-Platform: Same avatars on desktop, mobile, VR

Use Cases:

Virtual Events and Conferences Showrooms with Sales Representatives

  • Educational Experiences Social Spaces and Community Platforms

Multiplayer and Networking

True multi-user capability with hundreds of simultaneous participants:

  • Voice Chat: Spatial audio communication (voices get louder as you approach), group-based, or direct like in games

  • Text Chat: Integrated messaging system

  • Networking Areas: Defined zones with automatic voice and video connection

  • Real-time Synchronization: All users see the same actions live

  • No Registration Required: Instant access for participants Token access possible Customer login possible

  • Global: People from all over the world meet Technical Features: WebRTC for Peer-to-Peer Audio WebSocket for Real-time Data Sync Optimized Network Architecture Bandwidth Management Automatic Reconnection

Content Management System (CMS)

  • Unique Feature: Customers can maintain and update content themselves without programming knowledge:

What can be managed via the CMS:

Exchange images and videos Add/remove 3D objects Edit texts and labels Update products (prices, descriptions, variants) Redesign rooms (layouts, colors, lighting) Update event content Moderate user-generated content

Advantages:

  • Independence: No developers needed for content updates

  • Timeliness: Content is always up-to-date

  • Cost Savings: No ongoing development costs for updates

  • Dynamics: Virtual worlds evolve with the business

User-Friendly Interface:

Drag-and-Drop functionality WYSIWYG Editor Preview before publication Versioning and rollback Role and rights management

Analytics and Tracking

Comprehensive analysis tools for understanding and optimizing user behavior:

Tracking Capabilities:

Visitor numbers and dwell time Heatmaps of user movements (where are users spending time?) Interaction tracking (which objects are clicked?) Conversion tracking (e.g., product views to purchases) Path Analysis (typical user journeys) Custom Events and Goals A/B testing of various layouts

Integration:

Google Analytics Matomo Mixpanel Econda Custom Analytics APIs

Business Value: This data helps companies:

Prove ROI continuously improve user experience Identify bottlenecks optimize marketing strategies improve product placement

Augmented Reality Integration

Native WebXR support for iOS and Android without app download:

AR Features:

  • One-click AR: Direct access from the browser

  • QR Code Activation: Easy scanning with a smartphone camera

  • Surface Detection: Automatic recognition of floors and surfaces

  • Lighting Estimation: Adaptation to real lighting conditions

  • Scale Accuracy: Objects in original size

  • Interactive AR: Rotation, scaling, configuration in AR

Applications:

  • E-Commerce: Place products in your own home

  • Real Estate: Furniture placement simulation

  • Museums: Sculptures and exhibits in AR

  • Education: Anatomy, machines, molecules in AR

  • Marketing: Interactive AR brand experiences

  • Live Demo: https://ar.nextcomm.io/

Virtual Reality Support

Native VR support for all common headsets:

VR Features:

  • Instant access without a separate VR app Optimized performance for VR VR Controller Support (6DOF Tracking)

  • Room-Scale VR: Physical movement in the virtual space Hand Tracking (where supported)

  • Social VR: Multi-User in VR

Supported Headsets:

Meta Quest 2, 3, Pro Pico 4 HTC Vive Valve Index Windows Mixed Reality

Use Cases:

Immersive Product Demonstrations Virtual Store Visits Architectural Walkthroughs Training Simulations Virtual Events and Conferences

Spatial Audio

Realistic 3D audio implementation for true immersion:

Audio Features:

  • 3D-positioned audio sources: Sounds come from their actual position

  • Distance-based volume: Sounds get quieter with distance

  • Audio Occlusion: Walls and objects dampen sound

  • Reverb and Echo: Spatial acoustics

  • Audio Filter: High-Pass, Low-Pass, Band-Pass

  • Multiple Audio Zones: Different atmospheres in different areas

Applications:

Atmospheric background music Ambient sounds for immersion Voice chat with spatial positioning Interactive sound effects Audio guides in virtual museums

Gamification

Playful elements to increase engagement:

Gamification Features:

Mini-Games and Challenges

  • Quest Systems: Tasks for visitors NPC interactions (Non-Player Characters with AI)

  • Leaderboards: Competition among users Achievements and Badges

  • Reward Systems: Virtual or real rewards

  • Progress Tracking: Users can view their progress

Educational Gamification:

Interactive Quizzes Puzzle elements Scavenger Hunts in virtual rooms

  • Educational Challenges

Business Gamification:

Product Discovery Games Brand Engagement Challenges Training Simulations with Scoring

Live Presentations and Events

Professional event features for virtual conferences:

Event Tools:

  • Screen Sharing: Directly in the virtual world

  • Live Presentations: PowerPoints, videos in 3D space

  • Admin Roles: Special rights for hosts and moderators

  • Moderation Tools: Mute, Kick, Spotlight

  • Recording Functionality: Event recording

  • Streaming Integration: Twitch, YouTube Live

  • Q&A Modules: Interactive audience participation

  • Polling and Surveys: Live feedback

  • Breakout Rooms: Small group discussions

  • Stage Management: Speaker changes, panel discussions

  • Reference: Adobe Experience Makers 2024 - fully virtual conference with 1,000+ concurrent participants.

Virtual Production and Green Screen

Professional Content Creation Features:

Virtual Production:

  • Green Screen Integration: Live compositing of real people into virtual worlds

  • Virtual Cameras: Multiple camera angles for broadcasting

  • Real-time Keying: Live green screen processing

  • Lighting Control: Virtual lighting setups

  • Studio-Quality Output: Broadcast-ready resolution

Use Cases:

Live Shows and Events

  • Virtual Interviews: Host in a virtual set

  • Music Videos: Artists in virtual worlds

  • Product Launches: Presenter in a brand environment

  • Educational Content: Teacher in virtual classrooms

3D Gaussian Splatting

Cutting-edge technology for photorealistic environments: What is 3D Gaussian Splatting? A revolutionary method for creating ultra-realistic 3D scenes from simple videos or photo series. In contrast to traditional photogrammetry, Gaussian Splatting produces: Photorealistic quality (hardly distinguishable from real photos) Faster creation (hours instead of days) Smaller file sizes with higher quality Performant rendering in the browser

Applications:

  • Architecture Scans: Buildings and interiors

  • Historical Preservation: Digitization of cultural sites

  • Product Scans: Ultra-realistic product presentation

  • Location Scouting: Virtual viewing of real places

  • Real Estate: Property Tours

  • Live Demo: Skate Hall Berlin - https://splat.demo.ravespace.cloud/ A fully scanned skatepark, accessible in the browser.

Additional Professional Features

Other important RAVE ENGINE capabilities: Virtual Town Halls: Corporate communication for thousands of employees Interactive Presentations Global Reach without travel costs Networking Areas: Defined zones for voice chat groups Automatic connection upon entry Perfect for networking events Custom NPCs (Non-Player Characters): AI-controlled virtual assistants Brand mascots Guides and information providers Custom Appearance and Behavior Gamepad Support: Controller input for trade fairs and events Better User Experience on Kiosks Gaming-Like Navigation Security Features: User Authentication and Authorization Content Moderation Tools Profanity Filters Report System Admin Dashboard

RAVE ENGINE Technology Stack

Core Technologies:

  • Three.js: Leading WebGL Framework

  • WebGL/WebGPU: Graphics APIs

  • Node.js: Backend Services

  • WebRTC: Real-time Communication

  • WebSocket: Data Synchronization

  • React (optional): UI Components VUE.Js

Supported Formats:

  • 3D: GLTF, GLB, FBX, OBJ, DAE

  • Textures: PNG, JPG, WebP, Basis Universal

  • Audio: MP3, OGG, WAV, Opus

  • Video: MP4, WebM

Performance Optimization:

LOD (Level of Detail) Management Texture Compression (Basis Universal) Mesh Optimization Draw Call Reduction Frustum Culling Occlusion Culling Asset Streaming Progressive Loading

Deep Dive: Use Cases by Industry

E-Commerce: The Future of Online Shopping

E-commerce is facing a fundamental transformation. While traditional online shops rely on 2D product photos, RAVE.SPACE enables an entirely new dimension of the digital shopping experience.

Problem: The E-Commerce "Touch and Feel" Gap

  • Online shopping has a fundamental problem: customers cannot physically experience products. This leads to: High return rates (up to 50% in fashion) Purchase insecurity Higher acquisition costs Lower conversion rates Customer dissatisfaction

Solution: 3D and AR Close the Gap

With RAVE.SPACE technology, we offer:

  1. Interactive 3D Product Viewers: Customers can view products from all sides, zoom, and explore details. Studies show: products with 3D visualization have 40% higher conversion rates.

  2. AR Product Placement: The perhaps most powerful feature: customers view products in their own environment. A sofa in their living room, a lamp on their wall, a bicycle in their garage. This eliminates uncertainty and leads to: 25% lower return rates Higher shopping cart value More trust in the purchase decision

  1. Virtual Try-On: For fashion and accessories: Virtual try-on directly in the browser. Glasses, watches, jewelry on your own face or wrist. Virtually test makeup. See shoes on your own feet.

  2. Product Configurators: Interactive configuration of products in 3D. Change colors, switch materials, add options, and see the result immediately in 3D. Perfect for: Furniture Cars Custom Products B2B Equipment

Success Story: Furniture E-Commerce

A fictional but realistic example based on real data:

Initial Situation:
Online furniture retailer with 5 million € annual revenue

  • Conversion Rate: 1.2%

  • Return Rate: 35%

  • Traffic: 500,000 visitors/year

After NextComm.io Implementation:

  • Conversion Rate: 1.7% (+40%)

  • Return Rate: 26% (-25%)

Business Impact:

  • Additional Revenue: 750,000€/year

  • Reduced Return Costs: 180,000€/year

  • Total Impact: 930,000€/year

  • Investment NextComm: 45,000€

  • ROI: 2,066% in the first year

Technical Implementation for E-Commerce:

Asset Pipeline: Send product photos or videos AI-supported 3D model creation (48h) QA and Optimization Deployment in Shop Automatic Updates upon product changes

  • Corporate: Virtual rooms for enterprise Large companies face unique challenges in digital transformation. RAVE.SPACE offers specialized solutions.

  • Use Case 1: Employee Engagement Platforms Challenge: Modern companies increasingly have distributed teams. Remote work, various locations, home office. How do you maintain corporate culture and sense of belonging?

  • Solution: Corporate Metaverse What Volkswagen shows with their employee platform:

Features:

  • Virtual Office Spaces: Navigable offices where employees meet as avatars

  • Town Halls: Virtual events for thousands of employees simultaneously

  • Networking Lounges: Informal meeting spaces

  • Training Rooms: Virtual classrooms

  • Exhibition Spaces: Internal projects presented

  • Social Games: Team-building through playful elements

Benefits:

  • Engagement: Employees feel more connected

  • Communication: Better internal communication

  • Cost Savings: Less business travel

  • Innovation: Platform for new ideas

  • Recruitment: Modern, attractive for talent

What is possible: Global audience without travel costs Interactive 3D product presentation Digital media kits for download Networking areas for press Recording for on-demand use Analytics via engagement

  • Case Example: Samsung Re:Connect (Webby Nominee)

Virtual recreation of the physical pop-up store Interactive product demos Global reach Zero travel emissions 10× greater reach than physical event

  • Use Case 3: Virtual Training and Onboarding

  • Challenge: New employees must be trained. Traditional training is expensive, scales poorly, and is often ineffective.

  • Solution: Immersive Training Experiences

Advantages over traditional training:

  • Learn by Doing: Interactive simulations

  • Safe Environment: Mistakes are okay

  • Scalable: Hundreds trained simultaneously

  • Consistent: Same quality everywhere

  • Measurable: Tracking of learning progress

  • Cost-Effective: One-time development, unlimited usage

Application areas:

  • Equipment Operation: Virtually operate machines

  • Safety Training: Simulate dangerous situations

  • Soft Skills: Practice sales pitches, presentations

  • Process Training: Understand complex processes

  • Product Knowledge: Interact with products to learn

Cultural Sector: Museums and Galleries in the Digital Age

Cultural institutions face the challenge of remaining relevant and attracting new, younger target groups. RAVE.SPACE offers the solution.

The Challenges of the Cultural Sector

  • Limited physical reach: A museum in Munich can only reach people who physically come to Munich. This severely limits reach.

  • Costly special exhibitions: Temporary exhibitions are expensive and no longer accessible after they end.

  • Aging target groups: Younger generations rarely visit classic museums.

  • Limited Accessibility: People with mobility restrictions have restricted access.

RAVE.SPACE Solutions for Culture

  1. Digital Permanent Collections: What is possible: Entire collection digitally accessible 24/7 availability Global reach Detail views impossible in physical museums Contextual information Audio Guides

    • Implementation Example: Virtual City Museum Imagine: 3D-scanned historical artifacts Navigable exhibition rooms Time travel features (compare different epochs) Interactive storytelling AR extensions for school classes Multilingual

    • Costs: 80,000-120,000€ for initial setup Ongoing costs: 800€/month Reachable target group: Worldwide instead of local

  2. AR Extensions for physical exhibitions:

    • Concept: Museum+ Experience Visitors scan QR codes at exhibits and experience: 3D reconstructions (e.g., ancient vases in original color) Animations (how machines functioned) Historical context (timelines, maps) Videos from curators Detailed information Gamification (collection challenges)

Advantages:
Increased engagement Longer dwell time Younger target groups Additional source of revenue (Premium Content) Easy to update

  1. Virtual Special Exhibitions:

    • Problem solved: Special exhibitions are expensive and time-limited. With virtual versions: Longer availability (or unlimited) Greater reach Lower costs Additional digital features

  2. Educational Programs: School Program Example: VR History Lesson: Students virtually visit historical sites Interactive Timeline Exploration Gamified Learning Group Activities in Virtual Space Teacher Dashboard with Learning Analytics

Impact:

  • Higher Engagement (Studies: +60%) Better Learning Outcomes Memorability Fun Factor

  • Real Estate: The real estate industry is transforming digitally The real estate industry is ripe for digital disruption. RAVE.SPACE offers the tools.

Challenges in Real Estate

  • Inefficient viewings: Potential buyers must be physically present. This means: Time-consuming coordination High effort for realtors Limited number of viewings International buyers excluded

  • New construction projects: How to sell properties that haven't been built yet? Traditionally with 2D floor plans and renderings. Suboptimal.

  • Commercial Real Estate: Large commercial properties, industrial sites: Difficult to view, complex layouts.

RAVE.SPACE Solutions for Real Estate

  1. Virtual Property Tours: Residential: 3D navigable apartments 3D furnishing options Day/night simulation Different interior design styles

    • AR: Place your own furniture Commercial: Navigable office spaces Layout configuration Capacity planning Multiple location tours

    • Benefits:

      • Pre-qualification: Only serious interested parties come for physical viewing

      • International Reach: Buyers worldwide

      • Time Savings: 60% fewer physical viewings

      • Higher Conversion: Interested parties are better informed

  2. Pre-Construction Marketing: Digital Twins before construction: Photorealistic 3D model of the project Navigable apartments in various finish levels View simulation from different floors Environment integration

Financing calculator integrated Early Bird sales: Sales start before construction Better cash flow planning Risk mitigation Marketing tool

  1. Gaussian Splatting for Existing Properties: Revolutionary speed: With our Gaussian Splatting technology, we can scan properties in a few hours and provide them as a photorealistic 3D environment. Process: Video walkthrough of the property (30 min) Upload to the RAVE.SPACE system Automatic 3D creation (2-4 hours) Quality Check Deployment (24 hours total turnaround)

    • Cost: 1,500-3,000€ per property Traditional 3D Modeling: 10,000-20,000€ Savings: 80-85%

Education: Learning Redefined

  • Educational institutions worldwide are looking for better ways to convey knowledge. Immersive technology is the answer.

Why Immersive Learning Works

Proven by Neuroscience:

  • Retention Rate: 75% with immersive learning vs. 10% with reading

  • Engagement: 3-4× higher than traditional methods

  • Transfer: Better application of learned material

  • Motivation: Higher Fun Factor

RAVE.SPACE Education Solutions

2. Historical Immersion:

Time Travel Learning: History comes alive:

  • Ancient Rome: Walk through the Colosseum

  • Medieval Castles: Explore knight's castles

  • World War Sites: Understand historical battlefields

  • Ancient Egypt: View pyramids from the inside

Educational Impact:

History becomes experiential rather than abstract Contextual understanding Emotionally engaging Memorable

3. Anatomy and Medical Training:

3D Anatomy:
Human body in 3D Isolate organs Simulate diseases Practice surgical interventions Risk-free training

  • Medical Student Feedback: "Seeing and manipulating something in 3D is more valuable than a hundred 2D pictures in books."

4. Global Classrooms:

Breaking Geographic Barriers:
Students worldwide meet in virtual classrooms Collaborative projects across continents Cultural exchange Guest lectures from experts worldwide Field trips to any place in the world

Manufacturing and Industry 4.0

The manufacturing industry is going through the fourth industrial revolution. RAVE.SPACE is part of this transformation.

Digital Twins for Production

Concept: Every physical production facility has a digital twin. In real time.

Use Cases:

3. Training:
Virtually train machine operators Safety training Understand complex processes Reduced training costs

4. Remote Support:
Experts can view facilities remotely

  • Augmented Reality Instructions Faster Problem Resolution Travel Cost Savings

Product Development

Collaborative Design:
Design teams worldwide work on 3D models Real-time collaboration Stakeholder reviews in 3D Faster iteration Tracking immersive experiences:

Metrics:
Entry Points User Journeys Engagement Time Interaction Rates Conversion Paths Drop-Off Points

Attribution:
UTM Parameters Referrer Tracking Campaign Performance ROI Calculation

The Costs of Non-Adaptation

What risks do companies run if they DO NOT rely on immersive technology?

Competitive Disadvantage

  • Market Reality: Early Adopters gain Market Share. Late Adopters pay more for fewer results.

Statistics:

71% of consumers would buy more frequently from brands that offer AR (Retail Perceptions Study) 40% are willing to pay more for products they can see in AR 61% of online shoppers prefer sites with AR features

  • Conclusion: Your competitors are implementing this. Waiting = losing market share.

Opportunity Cost

E-Commerce Example:

  • Online Shop: 5M€ annual revenue

  • Without 3D/AR: 1.2% Conversion, 35% Returns

  • With 3D/AR: 1.7% Conversion (-40%), 26% Returns

Impact:
+750K€ revenue +180K€ return cost savings = 930K€ Opportunity Cost per year without adaptation

  • Over 5 Years: 4.65 Million € lost value.

Brand Perception

Innovation Image: Brands that use immersive tech are perceived as:
Perceived as innovative Customer-centric Future-Oriented Premium

Brands without:
Outdated Not Keeping Up Less Customer-Focused

  • Long-term Impact: Brand perception is difficult and expensive to change. Early Advantage = lasting advantage.

Digital transformation is not waiting. While you read this, your competitors are already implementing immersive technologies. The first-mover advantage is real and measurable. The question is not IF, but WHEN you start. With RAVE.SPACE, you have an experienced, proven partner: 600+ successfully executed events Hundreds of realized projects Clients like Volkswagen, Adobe, Amazon, Universal Music Proprietary technology Made in Germany Demonstrable ROI results

Your Next Step

Option 1: Discovery Call (free, 30 min)

Understand your challenges Highlight possibilities Clarify technical feasibility Discuss ballpark budget

Option 2: Detailed Proposal After Discovery Call, we will create:

Technical concept Use case specification Timeline Detailed budget ROI calculation

Option 3: Pilot Project Small Proof-of-Concept Project:

4-6 Weeks 15-25K€ Concrete results Solid basis for decision-making for full roll-out

Contact

RAVE.SPACE GmbH Köpenickerstr. 7 10997 Berlin Germany

Concluding Remarks

The Immersive Web is not the future. It is the present. Companies that act now define the standards that others will follow. RAVE.SPACE makes it possible. Simple. Accessible. Economical. Welcome to the Immersive Web. We look forward to making your vision a reality.


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Berlin Partner x Rave Space