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WebGPU in Three.js

The future of client-based 3D rendering for interactive web applications

Introduction: A paradigm shift in the Web-3D-Grafik

The development of interactive 3D web applications is currently undergoing a fundamental

transformation. With the increasing integration of WebGPU into Three.js and a thriving ecosystem of innovative community libraries, entirely new possibilities are emerging for the quality and performance of real-time rendering in the browser. This technological evolution promises not only a significant improvement in visual quality but also a fundamental realignment of the cost structure for high-quality 3D visualizations on the web.



WebGPU: The technological foundation


WebGPU represents the next generation of graphics APIs for the web and stands as a conceptual departure from

the established WebGL. Unlike WebGL, which was conceived as an abstraction over OpenGL ES, WebGPU is based on modern graphics architectures such as Metal, Vulkan, and Direct3D 12. This fundamental distinction

manifests itself in several critical aspects:



Direct hardware access and efficiency


WebGPU offers significantly lower overhead in communication with the GPU.

While WebGL has inherent performance limitations due to its abstraction layer and the underlying OpenGL architecture, WebGPU allows for much more direct control over GPU resources. This results in a

significantly reduced CPU load when preparing rendering instructions – a critical factor for complex interactive

applications.




WebGPU's architecture is explicitly designed for multi-threading. Command buffers can be generated in parallel across different CPU threads, enabling significantly more efficient utilization of modern multi-core processors.

This parallelization is particularly relevant for highly complex scenes where CPU preprocessing has traditionally been a significant bottleneck.


Compute shaders and general GPU computing






A transformative aspect of WebGPU is its native support for compute shaders. These enable

the GPU to be used for general-purpose computing outside of the traditional rendering pipeline. For 3D applications, this opens up new possibilities for physical simulations, particle systems, animations, and complex data processing directly on the GPU, without the need for cumbersome workarounds using fragment shaders, as was required with WebGL.


Three.js and the WebGPU Evolution


Three.js, the de facto standard library for 3D graphics on the web, has made significant progress in WebGPU support in recent releases. The current version, r180, and its ongoing development bring with them a completely new ecosystem of possibilities. The community is working intensively on further development, and upcoming

releases promise even more improvements and optimizations.



Three Shading Language (TSL): Unified Shader-Entwicklung


A standout feature of the WebGPU integration is the Three Shading Language (TSL). TSL abstracts the differences between GLSL (WebGL) and WGSL (WebGPU), allowing developers to write shaders in a syntax similar to JavaScript. The key advantage lies in automatic transpilation: the TSL code is translated at runtime into the browser's best-supported shading language. This ensures compatibility across different browsers and device configurations while simultaneously leveraging the benefits of WebGPU where available.





The architecture allows for a gradual transition: Existing WebGL-based applications can be migrated step by step to WebGPU, while an automatic fallback to WebGL is maintained for older browsers.

This forward compatibility is essential for practical adoption in production environments.




The community ecosystem: Innovation through openness Source


A key success factor of the Three.js ecosystem is its active community, which continuously develops innovative solutions. WebGPU enables rendering techniques that were previously reserved primarily for high-end game engines or native applications.

The performance advantages of WebGPU are optimally utilized and demonstrate the potential of modern web 3D graphics.


Advanced rendering techniques: SSGI, GTAO and TRAA


Three technologies deserve special attention because they take the visual quality of web 3D applications to a new level:


Screen Space Global Illumination (SSGI)






SSGI represents a fundamental advancement in the rendering of realistic lighting. Global illumination—the simulation of indirect lighting through light reflections between surfaces—is traditionally extremely

computationally intensive. Classical approaches like ray tracing or radiosity are practically impossible to implement

for real-time browser applications.




SSGI circumvents this limitation through a screen-space-based approach: Instead of analyzing the entire scene geometry, the technique uses information from the already rendered image (shadow values, normals, colors) to approximate indirect lighting. Clever algorithms simulate light bounces between visible surfaces,

resulting in realistic color bleeds, soft shadows, and a significantly more natural lighting situation.





The efficiency of SSGI lies in its limitation to screen-space information: only the pixels that are actually visible are processed. This makes the technique scalable and enables real-time performance even on mid-range

hardware. In the context of WebGPU, SSGI particularly benefits from reduced latency and more efficient handling of texture sampling operations.



Ground Truth Ambient Occlusion (GTAO)


Ambient occlusion simulates the darkening of areas where ambient light is limited. GTAO represents an improvement over traditional screen-space ambient occlusion (SSAO) techniques. While SSAO is based on simple sampling patterns, GTAO uses a horizon-based approach that delivers more physically accurate results.





The "Ground Truth" designation reflects the fact that GTAO provides a better approximation of actual light occlusion. The technique produces less visual noise and requires less aggressive denoising algorithms. When used with WebGPU, GTAO can operate with higher sample counts, resulting in significantly improved

quality with comparable or even better performance compared to WebGL implementations.





WebGPU offers significant advantages here through its native support for advanced texture formats and efficient compute operations. The parallel processing of large datasets, required for GTAO calculations, is optimally supported by its modern API architecture.



Temporal Reprojection Anti-Aliasing (TRAA)


Aliasing – the unwanted "stair-step" appearance at edges – is a fundamental problem in real-time rendering. Traditional anti-aliasing methods like MSAA (multisample anti-aliasing) are extremely resource-intensive because

they render the scene at multiple resolutions.




TRAA employs an intelligent, temporal approach: The technique uses information from previous frames and combines it with the current image. Through velocity buffers (motion vectors), TRAA can accurately determine how

pixels move between frames.






They have moved the data and reprojected the historical data accordingly. The result is a significantly improved image quality with minimal performance loss.

The temporal approach has another advantage: it allows the use of lower sample counts for other effects (such as SSGI or ray tracing), since the signal accumulated over multiple

frames naturally reduces noise. This is particularly relevant for interactive applications where rendering budget is critical.

            Practical demonstration: The WebGPU ecosystem in action


The theoretical advantages of WebGPU are impressively manifested in real-world community

implementations. A number of remarkable demos demonstrate how WebGPU is pushing the boundaries of what's possible directly in the browser – from complex physics simulations and photorealistic graphics to AAA game engine content.


Splash – Real-time fluid simulation with WebGPU


Live-Demo: splash-fluid.netlify.app


Splash is an interactive, real-time fluid simulation in the browser that simulates realistic-looking water with thousands of particles. Over 70,000 particles are calculated on the GPU

using the MLS-MPM algorithm, forming a fluid water mass that can be moved in real time.



What the demo shows:


  • Physical precision: The complex fluid dynamics are calculated entirely on the GPU, which would have been virtually impossible in WebGL. • Visual

quality: Brilliant reflections and refractions on the fluid surface.

Surface filtered through advanced filters

  • Advanced lighting: Soft shadows of the fluid volume using Ray-Marching in Screen-Space

  • Performance Efficiency: Runs smoothly even on integrated graphics cards – impressive proof of WebGPU performance

Splash demonstrates that complex physics simulations with high visual quality can now be run directly in the browser – without plugins, without installation.

WaterBall – Fluid simulation on a spherical surface


Live-Demo: waterball.netlify.app


WaterBall extends fluid dynamics into an unusual form: Here, water flows across the surface of a sphere, similar to a planet. This demo by developer Matsuoka_601 also uses the

MLS-MPM algorithm to stably simulate fluids on a spherical surface.






Technical highlights:


  • Stable physics on curved surfaces: Even at extreme angles of inclination, the water remains connected. • Gravity-like

behavior: The simulation takes the curvature of the surface into account. surface

  • Efficient GPU utilization: Smooth performance even on older devices • New application possibilities: Planetary real-time simulations in the browser

possible


WaterBall impressively demonstrates that complex 3D physics can now be executed directly on the web – including gravity-like behavior on curved surfaces.

Ocean Demo – Realistic ocean waves in real time


Live-Demo: popov72.github.io/OceanDemo


This WebGPU ocean demo (by Babylon.js developer Popov72) presents a photorealistic sea surface with dynamic waves and real-time reflections. The simulation is based on an FFT ocean wave model and runs entirely in the browser on the GPU.


Aesthetic excellence:


  • Photorealistic water surface: The water reacts like the real sea.

Wind and light

  • Complex shaders: wave generation, normal calculation and

Real-time environmental reflections •

Sparkling light reflections: Shimmering sunlight and natural reflections • Gentle wave movements:

Dynamic, lifelike behavior


The OceanDemo demonstrates that lifelike water and light effects can now be displayed directly in the browser – a glimpse into the next generation of web visualizations.


Fractal Worlds – Interactive 3D fractal world with raymarching


Live-Demo: fractalworlds.io


Fractal Worlds is a browser-based 3D fractal world rendered entirely in real time

using raymarching shaders. This demo utilizes WebGPU in combination with Three.js to display procedurally generated fractal landscapes, which can be freely navigated using WASD controls.



Technical innovation:


  • Procedural rendering: Completely shader-based geometry generation • PBR lighting: Physically based reflections on the fractal surfaces







  • Infinite variations: Animated parameters constantly generate new ones, nested structures

  • Computationally intensive shaders: WebGPU handles extremely demanding tasks Fractal raymarching with impressive performance


Animated parameters constantly create new structures – from bizarre mountain ranges to organic-looking forms. The community was thrilled with the incredible graphics and the smooth performance that WebGPU makes possible.

Spacelancers – Unreal Engine 5 im Browser


Live-Demo: play.spacelancers.com


Spacelancers is a technically groundbreaking demo that makes a complete Unreal Engine 5 3D scene executable in the browser via WebGPU. This space demo was ported by SimplyStream as a proof-of-concept and showcases

AAA-quality graphics directly on the web.


AAA-Game-Grafik im Browser:


  • High-resolution textures: Detailed spaceships and sci-fi environments • Complex geometry:

UE5 quality without native installation • Dynamic lighting: Realistic shadows and lighting effects as in

PC/console gaming

  • Multi-threaded rendering: WebGPU enables texture compression and streaming of large assets for smooth frame rates


Spacelancers impressively demonstrates that modern game engine graphics can find their way onto websites via WebGPU – a glimpse into how even the most demanding 3D applications will be able to run in the browser in the future.

What these demonstrations demonstrate together


These showcase applications demonstrate:


  • Console-level visual quality: Lighting and material rendering that just a few years ago was only found in AAA video games or professional productions

Rendering applications were found

  • Performance efficiency: Despite complex calculations and post-processing, the demos run smoothly on a wide range of devices. • Real-time interactivity: Not just

passive visualizations, but true interaction.

Interaction without performance loss • Browser

as a platform: No installation, no plugin – just a link for immediate access

Access


For companies like RAVE.SPACE, which closely monitor these developments and translate them into productive projects, this opens up entirely new possibilities.



High scalability and level of detail (LOD) Management


A fundamental advantage of client-based rendering approaches lies in their inherent scalability. Unlike

cloud rendering solutions, where server capacity must scale linearly with the number of users, client-side rendering distributes the computing load across the users' devices.


Intelligent LOD management


WebGPU enables sophisticated LOD strategies that dynamically adapt to the available hardware. Modern implementations can:


  • Hardware detection: Automatic detection of GPU capabilities and

Adjusting rendering quality. WebGPU offers detailed APIs for querying device limits and features, enabling precise customization.


  • Adaptive Sampling: Dynamic adjustment of sample counts for ray-tracing-based effects based on frame times. If performance budgets are not met, effects such as SSGI can automatically reduce the sample count.



  • Progressive Enhancement: Basic functionality for all users, with

Incremental quality improvements on more powerful hardware. This ensures accessibility without compromising on maximum quality.


  • Spatial and Temporal LOD: Intelligent reduction of details in peripheral areas

Areas and during fast movements. Foveated rendering techniques can further increase efficiency in the future.





This flexibility is particularly relevant for publicly accessible web applications that need to support a wide range of

end devices – from high-end gaming PCs to mobile devices. The ability to automatically adapt to the available hardware is a significant advantage over native applications, which often need to be optimized for specific

hardware configurations.


Cost efficiency: Client-based rendering vs. native and cloud-based solutions


The cost-effectiveness of different rendering approaches is an often underestimated but critical factor for commercial projects. A detailed analysis reveals significant differences:


Native applications: High development costs





Native 3D applications (desktop or mobile) require:


  • Separate development for each platform (Windows, macOS, Linux, iOS, Android) • Complex distribution pipelines and update mechanisms • App store approval processes with

unpredictable timelines • Significant maintenance overhead for different OS versions

  • Significant barriers to entry for users (download, installation, storage space)




These factors significantly increase development and maintenance costs. For many use cases, especially in B2B contexts or for time-limited campaigns, the ROI is questionable. The time-to-market is considerably longer, which can be a critical disadvantage in fast-paced markets.


Cloud-Rendering: Operative Kostenexplosion


Cloud rendering approaches (e.g., pixel streaming from Unreal Engine) promise maximum quality on any device, but incur prohibitive operating costs:


  • Server hardware: Dedicated GPU server instances (e.g., AWS G4dn instances)

Costs approximately €0.50-3.00 per hour depending on GPU configuration • Linear scaling: Each concurrent user requires dedicated

Server resources or GPU resources have to be shared, which affects the quality.


  • Bandwidth costs: High-quality video streaming (4K, high frame rates) This generates massive data transfer costs, typically 3-10 GB per hour.

  • Latency issues: Geographical distances between user and

Data centers result in noticeable input latency (>50ms), which affects interactive features. Experiences impaired

  • Scaling complexity: Load balancing, auto-scaling, and session management require significant DevOps expertise.


Cost example: For an application with 10,000 concurrent users and an average session duration of 15 minutes per day, cloud rendering costs would amount to €60,000–€180,000 per month

—an unsustainable cost structure for most business cases. These costs can skyrocket during viral events or marketing campaigns.


Client-based WebGPU rendering: Optimal balance


WebGPU-based client rendering solutions offer a compelling alternative:


  • Zero operational scaling costs: Rendering load is handled by client hardware. Whether 100 or 100,000 concurrent users – server costs remain constant. • Instant accessibility: No

installation required, direct browser access. A simple The link is sufficient for access.

  • Platform agnostic: One-time development for all platforms. WebGPU runs on desktop browsers, mobile browsers, and in the future also in WebXR contexts.






  • Low bandwidth requirements: Only asset data needs to be loaded. (typically 10-50 MB initial, then cached), no continuous

Video-Streams

  • Offline capability: After initial asset loading, the application works offline. thanks to Service Workers and Progressive Web App technologies

  • Privacy by Design: Sensitive data does not leave the client device, which GDPR compliance made easier

  • Performance transparency: Users can see immediately what their hardware is capable of, without hidden server limitations


The cost structure shifts almost entirely to the initial development and Content creation. Operating costs are limited to basic web hosting and

CDN – typically less than €500 per month, regardless of the number of users. This enables Completely new business models that would be uneconomical with cloud rendering.

Comparison table: Cost structure over 12 months



aspect Native App                                                           Cloud-Rendering Client WebGPU




Development

150.000 € 80.000 €

100.000 €




Infrastructure 5.000 €

720.000 €

5.000 €




Distribution 10.000 € - -




Maintenance 40.000 €

30.000 €

20.000 €




Total (Year 1) €205,000                   €830,000

125.000 €


Assumptions: 10,000 active users/month, 15 min. average session duration


Practical application scenarios


The combination of WebGPU, Three.js and modern community libraries opens up new possibilities. a multitude of practical applications:

Product configurators






High-quality 3D product visualizations with photorealistic material rendering. Customers can interactively explore, configure, and visualize products in real time. The quality reaches levels previously only achievable through professional 3D renderings or physical prototypes. Automotive manufacturers, furniture producers, and

luxury goods brands are increasingly using this technology for their online presence.



Architectural visualization


Immersive presentation of architectural projects with realistic lighting that simulates time of day and lighting moods. Thanks to SSGI, indirect lighting effects can be displayed, which are essential

for a realistic assessment of spatial impact. Stakeholders can explore projects without having to

install dedicated software. Accessibility via a simple link democratizes access to high-quality visualizations.



E-Learning und Training


Interactive 3D learning environments for technical training, medical simulation, or safety training. The combination of interactivity, visual quality, and browser-based accessibility enables more effective learning

compared to traditional 2D materials. Complex machines can be virtually disassembled, medical procedures simulated, and hazardous situations safely practiced.


Virtual showrooms and events


Walkable virtual environments for trade fairs, showrooms, or events. Unlike traditional video conferencing tools, these spatial computing experiences enable more natural interactions and leave a memorable impression.


The performance efficiency of WebGPU allows for complex environments with many simultaneous users.

Digital Twins and Monitoring


Real-time visualization of IoT data, industrial processes, or smart city infrastructures.

WebGPU's compute shader capabilities enable the processing of large data streams directly in the browser. Anomaly detection, predictive maintenance, and performance monitoring are made accessible through intuitive 3D

interfaces.


RAVE.SPACE: Pioneers keeping pace with the times



At RAVE.SPACE, we don't just follow developments in the WebGPU and Three.js ecosystems closely – we are active early adopters, already using these cutting-edge technologies in production projects. Our expertise lies in transforming innovative web technologies into robust, scalable business solutions.


Why we are at the forefront of technology






Continuous Technology Monitoring: Our team actively tracks the development of Three.js, WebGPU specifications, and community innovations. We test new releases, evaluate performance characteristics, and identify

practical use cases before they become mainstream.




Practical experience: We have already implemented several WebGPU-based projects and gained valuable insights into performance optimization, browser compatibility, and user experience. This practical experience sets us apart from purely theoretical know-how.



Future-oriented: We continuously invest in research and development of new technologies. While others still rely on proven but limited technologies, we are preparing for the next generation of interactive web experiences.



What we specifically offer


Application development: From conception and technical architecture to final implementation, we develop high- performance 3D web applications. We utilize the latest features of Three.js, integrate advanced rendering techniques from the community ecosystem, and optimize for maximum performance across various device classes.





Performance optimization: Our expertise lies in optimizing complex 3D scenes for web delivery. We

implement intelligent LOD strategies, optimize asset pipelines, utilize modern compression techniques, and ensure smooth frame rates even on mid-range hardware.



Custom shader development: Using TSL and WGSL, we develop tailor-made visual effects that underscore your brand identity. From material shaders and post-processing effects to complex particle systems – we bring your vision to life.


Integration of advanced rendering techniques: We integrate cutting-edge technologies such as SSGI, GTAO, TRAA, and other innovations into production applications. We always keep performance, compatibility, and user experience in focus.



End-to-end pipeline: From 3D asset creation and texture optimization to lighting setup and the final deployment pipeline, we accompany your project throughout the entire process.




Our technology stack


  • Three.js: As the foundation for all 3D visualizations • TSL (Three

Shading Language): For flexible, maintainable shader development • React Three Fiber: For declarative 3D scene composition • Modern web technologies: WebAssembly, Service

Workers, Progressive Web Apps

  • Performance-Tools: Custom Profiling, Monitoring und Optimization-Pipelines





Why now is the right time


WebGPU adoption is at a critical juncture. Major browsers have implemented WebGPU or are about to. The community is developing best practices and tooling. Investing now secures a significant first-mover advantage.



  • Browser support has reached critical mass: Chrome, Edge, and Safari have already implemented WebGPU. Firefox support is under development.

Browser coverage is sufficient for production deployments with WebGL fallback for legacy browsers.


  • Ecosystem maturity: The stability of Three.js WebGPU renderer and extensive community resources indicate that the technology is production-ready.


  • Market differentiation: While the majority of market participants still rely on traditional WebGL technologies, early adopters can stand out through superior visual quality and performance. Differentiation will become increasingly difficult in the coming years.


  • Technological advantage: The team know-how built through early projects is a difficult- to-replicate competitive advantage. Companies that invest now develop internal expertise that will become the standard in 2-3 years.


  • Cost optimization: Early migration to client-based architectures avoids future, expensive re-architecturing. Projects that rely on cloud rendering today will face high migration costs in the future.


  • Use cases become visible: Successful implementations in various areas

Industries (automotive, real estate, e-commerce) are validating business cases and reducing adoption risks.


Technical challenges and solutions


Despite the impressive possibilities, there are practical challenges that arise when... Implementation must be taken into account:


Browser fragmentation


While modern browsers support WebGPU, feature completeness varies. Our solutions implement intelligent feature detection and fallback strategies.

We use WebGPU where available, fall back to optimized WebGL where necessary, and ensure a functional experience in every case.


Performance variability





The hardware landscape is heterogeneous. Capabilities vary dramatically,

from high-end gaming PCs to budget smartphones. Our implementations utilize adaptive quality settings, progressive loading, and intelligent level-of-detail (LOD) management to deliver the best possible experience on every device.


Asset optimization

3D assets can quickly reach several hundred megabytes in size. We implement sophisticated compression pipelines (Draco, Basis Universal), progressive

loading strategies, and utilize modern web technologies such as HTTP/3 for optimal delivery performance.


Debugging complexity

WebGPU debugging is more complex than traditional web development. We use specialized tools (WebGPU Inspector, Spector.js), develop custom profiling solutions, and implement comprehensive error handling for production deployments.

Future outlook: What's next?


The WebGPU revolution is only just beginning. Several developments will expand the possibilities in the near future:


WebGPU Compute for Machine Learning

WebGPU's compute capabilities open up possibilities for in-browser machine learning. Inference from neural networks directly on the GPU will enable applications such as real-time style transfer, pose estimation, and generative AI features.


WebXR Integration

The combination of WebGPU and WebXR will enable high-quality VR/AR experiences in the browser. The community is already working on the integration, and future browser releases will further expand these possibilities.


Hardware Raytracing

Modern GPUs offer dedicated ray tracing hardware. WebGPU specifications for

hardware ray tracing access are under discussion. This would enable photorealistic lighting in real time.

Mesh Shaders und Advanced Features


Other modern GPU features such as Mesh Shaders, Variable Rate Shading and Sampler Feedback are gradually being integrated into WebGPU, enabling new levels of performance and quality.

Conclusion: The future is now


The integration of WebGPU into Three.js and the thriving ecosystem of innovative community developments mark a turning point for interactive 3D web development.

The combination of dramatically improved rendering quality, superior performance, and a practical cost structure makes high-quality 3D experiences accessible to a wider market.

The technologies demonstrated – from complex fluid simulations to photorealistic ocean renderings and AAA game engine graphics in the browser – are not just technical gimmicks, but enable

a fundamental increase in quality that makes the difference between acceptable and impressive user experiences.

The innovations of pioneers in the community show that the technology is not only theoretically promising, but also practically feasible.

For companies and organizations looking to invest in interactive digital experiences, now is the ideal time. The technology is mature enough for productive use, while at the same time

the competitive landscape is not yet saturated.


At RAVE.SPACE, we are not just observers of this evolution – we are active shapers, already using these technologies in productive projects. Our continuous work with the latest

developments in the Three.js and WebGPU ecosystems enables us to realize

projects that are technically sophisticated, visually stunning, and economically viable.



Your next steps


Are you interested in developing a high-quality 3D web application with us? Would you like to explore how these cutting-edge technologies can address your specific business needs?

Contact us at RAVE.SPACE: https://ravespace.io/contact


We offer free consultations in which we:

  • Analyze your vision and requirements • Evaluate technical

feasibility using the latest know-how • Outline concrete implementation paths • Develop prototypes that demonstrate the potential

As a team that stays at the forefront of innovation and actively utilizes the latest developments in the XR ecosystem, we possess the expertise to make your vision a reality. Let's shape the future of interactive web experiences together.

About RAVE.SPACE: We are a specialized development team for innovative 3D web applications, focusing on Three.js and cutting-edge web technologies. As an early adopter
For adopters of new standards, we realize technically demanding projects that are visually impressive and make economic sense.


Learn more about us

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