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Why do we use WebGL technology and not cloud rendering for our RAVE ENGINE?

WebGL, or Web Graphics Library, is a JavaScript API that allows the rendering of 3D graphics within a web browser. This technology has greatly expanded the capabilities of the internet, making it possible for users to view high-quality 3D graphics and animations directly in their browser. On the other hand, cloud rendering refers to the process of offloading rendering tasks to remote servers or clouds. This is rather than relying on the processing power of a local computer.

The main advantage of this is enhanced performance and speed. WebGL is designed specifically for rendering 3D graphics within a web browser, and as such, it is optimized for this task. This means that WebGL is able to render 3D graphics at a higher frame rate and more efficiently than cloud rendering which is essentially streaming.

WebGL is easily accessible to everyone as it is built in on most modern web browsers. This means that users do not need to install any additional software or plugins in order to access and view 3D graphics. Web browsers make it simple for users to view 3D graphics, regardless of their device or operating system.

It is also a more secure option for rendering 3D graphics. With cloud rendering, sensitive data is stored on a remote server or cloud, which may be vulnerable to hacking or data breaches. WebGL, on the other hand, stores all data locally, which greatly reduces the risk of data breaches.

Given these advantages, it is clear that building our RAVE ENGINE on WebGL is the right decision. The powerful and efficient nature of WebGL will enable RAVE ENGINE to deliver an unparalleled experience for users. In addition, its accessibility and security ensure that it is a reliable and trustworthy platform. Overall, the use of WebGL for our RAVE ENGINE is a smart and strategic move that will undoubtedly pay off in the long run.







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